Why assassins creed 3 sucks




















More significant is the Tyranny of King Washington, which stands as one of the most unusual departures in the franchise. This largely standalone alternate history tale abandons real-world historical and power limitations, gifting a preternaturally enhanced Connor with animal powers, and setting him in opposition to a King George Washington overwhelmed and driven mad by Precursor power.

It is, quite frankly, very strange. Nonetheless, the unusual multiple personas, the blowgun, the bayou setting, and of course the first fully-featured female playable hero in the series, all make this an entry that is worth a look, especially since its original portable incarnation meant that many series-faithful have simply never played it to completion.

But taken on its own merits, this is a foundational entry in the long-running continuity. Warts and all, it remains a personal favorite for me. And understanding what it did right and wrong gives a far deeper appreciation for everything else that has emerged from the franchise in the years since its release. Join Sign In. Post Tweet Email. Follow Us. Share Facebook Post. Twitter Tweet. Email Email. Ubisoft clearly had a ton of ideas for the original game and tried to fit as many as they could into the final product.

The problem is that many of them are barely fleshed out and result in a game that has plenty to do, yet no reason to do it. The upped visuals are enough to earn three stars. Ulises Duenas is a critic without a cause, writing reviews for video games, movies and more.

He can be reached at duenasu ymail. This game has the same problems as brotherhood did and smaller maps. It's a joke really. Originally Posted by developerNC Go to original post.

Let me get this straight So, you entered a game's forum 6 months after its release, when only hardcore fans write in here, just to complain about it? Well this should be fun Guys seriously if this guy wants to point out his opinion, in the hope the devs are gonna see it, then that's a good thing. And I agree with thewaterguy on alot of things.

AC3 still was a good game, but it didn't live up to the hype they built up around it, and that's why alot of people are saying "this game sucks, booo". People just expected too much from AC3. Sure, it was interesting to see at times, but it rang hollow. The game had a real shot at creating and showing a meaningful relationship of their friendship here and developing a bond between the players and at least one of the characters, but Zio appeared briefly for only a few scenes, and always as nothing more than a messenger who triggered an angry, impulsive reaction from Connor.

Even other characters like George Washington were underutilized. The game often hinted as his shortcomings as a leader and as a human being, and yet never cared enough to explore those and delve deeper into his character.

Maybe it was because of a fear of backash by the American community, but whatever the reason was, it resulted in something that frustrated me, at the very least. Thomas Hickey and Charles Lee were forgettable antagonists.

They were practically mannequins, robotically carrying out so-called evil tasks. They will never reach the evil heights of Lucrezia Borgia or Cesare Borgia.

But I have to say, Haytham was absolutely excellent. He was the standout point in the entire game, and one of the best developed characters in the entire franchise. I wish to see him more in future games, maybe in a game showing how and why he became a Templar. Excluding Desmond- who, ironically, is the main protagonist of the franchise or was, till now - we have been treated to some really interesting characters so far.

He was just sort of… there. But he fascinated us, because of how coolly efficient and badass he was. Ezio was that and more. Saying goodbye to him was the hardest thing you will do in years as a gamer, and playing as someone else in AC3 other than the Italian ladies-man just felt off.

His efficiency is never really shown properly, and you never feel like the badass Assassin you usually feel like while playing AC games. And you just never feel as attached to him as you did to Ezio. Hell, I thought Haytham was by far the best character of the game.

I was actually rooting for him at some points, and the parts where him and Connor teamed up were easily the highlights of the game. Well, there were lots of reasons.

But one of them was how much fun it was to scale the buildings of the perfectly recreated cities. It was probably the only true stealth game in the entire franchise. It focused solely on stealth and punished you if you were detected- yes, it sounds a little restrictive and linear, but it was actually very true to the game and what it stood for.

One of the most important tenets of the Creed that assassins lived by was to always be quiet and discrete. This feeling of being a quiet, discrete badass who does his job efficiently and never lets anyone even notice his presence gave a real edge to AC1, and made Altair feel like the awesome character most of us think he was. There was practically no stealth, and the little there was was poorly implemented, and completely unneeded.



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