Halo reach which map pack is better




















Negative: 0 out of 3. This is a well balanced map pack with very interesting maps. Highlands for example is a big map which reminded me on Halo:CE and it is just a This is a well balanced map pack with very interesting maps. Highlands for example is a big map which reminded me on Halo:CE and it is just a beautiful looking map. Condemned is also very interesting as the map is one a destroyed space station.

This map is built for small teams. The firefight map Unearthed is extremely engaging. Blowing up grunts with fuel rod guns on this map has never been more satisfying. With this map pack, I know Halo is in good hands at Reach was one of the biggest and best shooters released in After more then half a year, I still find myself drawn to its multiplayer Reach was one of the biggest and best shooters released in After more then half a year, I still find myself drawn to its multiplayer offering after flings with other shooters eg.

Black Ops, Killzone 3, Crysis 2 etc. Defiant offers up more of the same goodness. This time round, you get two multiplayer maps Highlands and Condemned and one firefight map Unearthed. Highlands is a huge map designed for BTB and objective game types. It depicts a Spartan training facility during the Covenant invasion of Reach.

Vehicles and power weapons are strewn across this monster of a map, providing lots of fun and creative ways to achieve your goals. Condemned is set in a smaller and more confined environment in space and is most suitable for CQC slayer matches.

One section of the map features a low-gravity environment If you enjoyed Halo Reach The map is confusing and it turns into a chase around the map. Overall, Condemned is fun and brings something new to the table when compared to other existing maps. Highlands is the second standard multiplayer map and it's easily the biggest of the two. Based on the Military Wilderness Training Preserve from Halo lore, Highlands offers players a large battleground, vehicles, and plenty of cover from enemy sniper fire.

Players will find numerous vehicles including Warthogs, Ghosts and Mongooses Mongeese? There are some cool trails for the automobiles to rip down, and they are sure to peg at least one unsuspecting victim while they off-road. Vehicles are kept in check by available rocket launchers and spartan lasers, so it's extremely unlikely that anyone will be scoring a splatter spree medal. Highlands also has two bases on each side where weapons, as well as cover from enemy fire, can be found.

Big team battle seems to be the game mode of choice when it comes to this map, and it's legitimately a ton of fun. The map has so many obstacles obstructing everyone's view that it's hard to see where enemies are and aren't, but fortunately there are a few platforms where players can climb to get a good shot of the competition.

Highlands could be considered one of the best multiplayer maps in the game, and I couldn't get enough of it. The final map is Unearthed and it's the first of hopefully many upcoming Firefight maps.

The map's location is at a Titanium factory that supplies the UNSC with a large amount of its raw material for building weapons, vehicles and more. The map in question is extremely large and creates a whole new experience that just can't be found in any of the previous Firefight maps. In a lot of the other Firefight maps it's always felt like you were playing with other people, but not working together.

Somehow, Unearthed manages to make it feel like you're playing as a team and that can all be attributed to the way the map is set up. This map is pretty cool as it is not too large of a map and there is a giant zero gravity lift in the middle of the map. With two levels it makes it easy to get around, get up to the second level and can also prove for some interesting combat scenarios while in the midst of its zero gravity.

At the end of the day though gravity lifts are nothing new to the Halo franchise, plus the basic lay out as well as the walls and areas are all so familiar to the when playing it. There is also space battle going on all around if you look out windows as well which was pretty cool to see, not so cool when it gets you killed though.

The idea is interesting enough and the map an open, large landscape obviously built for long range combat. Highlands is probably one of the most beautiful and well laid out maps I have ever seen in the games franchise. There are all sorts of paths to take, nooks, crannies and almost make it seem like an entire level can be played on this map from how large it is.

There are points for snipers to pick off enemies with a perfect view while these points are not protected from behind, balancing the gameplay out a bit. In addition there is all this water you will be fighting in literally as well waterfalls that once again may get you killed by admiring them not to mention the Covenant ships deep in the background destroying things in there path. There are two large sections of water as well as tunnels, bridges and rocky pathways that can make for some very interesting gameplay.

The map puts you in the remnants of an abandoned civilian titanium mining site. Now this is a very nice addition to Fire Fight, as the map is large and has a sun lit land outside where all the action happens.

Although going outside in the open, you should be careful with it leaving you very exposed.



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  • 1000 / 1000